As I said, never lost any files.
Also, my backups would allow me to recover from such problem in a few minutes,
even when detected after a long time.
Moderators: white, Hacker, petermad, Stefan2
As I said, never lost any files.
Guess who else also never lost any files because of CudaLister, until today? You got one guess...
Well, i have backup copies, too. Therefore, CudaLister screwing with files becomes nothing but silly entertainment, right?Also, my backups would allow me to recover from such problem in a few minutes,
even when detected after a long time.
Definitely your backups are not made for any file for they any change.Also, my backups would allow me to recover
Just to make clear, in case it got overlooked: My warning is for the 1.8.1.0 version of CudaLister. Given the release date of 1.8.1.0 was April of this year, i don't understand how you could possibly apply the many years of the past you are speaking of to version 1.8.1.0 of CudaLister, whose existence so far only spans the last 5-6 months...
Moderator message from: petermad » 2023-09-28, 21:46 UTC
It was in the thread on github at the same time Alexey made the correction, still, thanks for reporting here too.elgonzo wrote: ↑2023-09-28, 20:59 UTC 1.8.2.0 of CudaLister has been released which fixes the severe bug the 1.8.1.0 version suffered from (see my previous comment above about this bug in 1.8.1.0).
I strongly recommend that any user of 1.8.1.0 updates to 1.8.2.0 as soon as possible. CudaLister 1.8.2.0 can be downloaded from the project's github site: https://github.com/Alexey-T/CudaLister/releases/tag/1.8.2.0
The Consolas font has no glyph for ∈ (Unicode code point U+2208). That's why CudaLister doesn't show it.
If you want to use CudaLister for displaying such files correctly, you will have to find/use a (mono-spaced) font that has glyphs for the characters used in them and that is to your liking. Consolas it is not, because of it's aforementioned lack of a glyph for ∈ (and potentially other uncommon characters your colleague might like to use in their Julia codes). If you want such a fallback logic for glyph rendering in CudaLister, i'd suggest you make a feature suggestion in the CudaLister Github repo, for the author/maintainer of CudaLister to then decide whether and how to implement this.I tested all mono-type fonts I have and found that the symbols show correctly in "DejaVu Sans Mono", but I do not like the font...