FavMenu 2.0
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- majkinetor !
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- majkinetor !
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If I locate a program (path to exe) and in the icon-path same - FavMenu doesn't take the icon from the exe-file.
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menu9=CLCL
cmd9=W:\000\Programme\CLCL\CLCL.exe
icon9=W:\000\Programme\CLCL\CLCL.exe
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I know that's an alpha but I want to change from "PStart" to FavMenu.
FavMenu-icon isn't shown anymore in my tray. Why?
It is possible to load "menu entries" at FavMenu-startup? Like "My allways running programs"?
@majkinetor
I have a little display-bug. I would like to send a screenshot.
Really nice program!
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menu9=CLCL
cmd9=W:\000\Programme\CLCL\CLCL.exe
icon9=W:\000\Programme\CLCL\CLCL.exe
----
I know that's an alpha but I want to change from "PStart" to FavMenu.
FavMenu-icon isn't shown anymore in my tray. Why?
It is possible to load "menu entries" at FavMenu-startup? Like "My allways running programs"?

@majkinetor
I have a little display-bug. I would like to send a screenshot.
Really nice program!
- majkinetor !
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- Posts: 1580
- Joined: 2006-01-18, 07:56 UTC
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2 Minchen
Little display bug is documented among bugs. Nothing serious, it will be fixed soon
Icons from the exe are not supported in this version.
I am currently implementing "Choose Icon" dialog that will be handy gui for browsing your icons. It will have an option to specify icon from the resource, like dll, or exe.
Your tray problem is related to _TestParam option SHOWTRYICON which is set to 0 in your case. Set it to 1.
[quote]It is possible to load "menu entries" at FavMenu-startup? Like "My allways running programs"?[quote]
I planeed this for Favmenu 4. The plan is that Favmenu 3 provide the same functionality as Favmenu 2, but to entirely change its interface - it is already changed a lot - so to be more practical without influencing the speed. Furthermore, I will try to fix issues reported in FM2.
For v4 I planned to do overall changes in FM4 functionality. Menu plugins are planned and dialog plugins are planed, so your request about list of allways running programs will probably exist then.
You will be able to do something similar in final phase of FM3 - I will add "Add current application" that will function the same way ass "Add current dir" but it will grab currently active application behind the cursor and add it to you FM3 menu list as executable. Then you will be able to build your menu of allways running programs within minutes.
Little display bug is documented among bugs. Nothing serious, it will be fixed soon
Icons from the exe are not supported in this version.
I am currently implementing "Choose Icon" dialog that will be handy gui for browsing your icons. It will have an option to specify icon from the resource, like dll, or exe.
Your tray problem is related to _TestParam option SHOWTRYICON which is set to 0 in your case. Set it to 1.
[quote]It is possible to load "menu entries" at FavMenu-startup? Like "My allways running programs"?[quote]
I planeed this for Favmenu 4. The plan is that Favmenu 3 provide the same functionality as Favmenu 2, but to entirely change its interface - it is already changed a lot - so to be more practical without influencing the speed. Furthermore, I will try to fix issues reported in FM2.
For v4 I planned to do overall changes in FM4 functionality. Menu plugins are planned and dialog plugins are planed, so your request about list of allways running programs will probably exist then.
You will be able to do something similar in final phase of FM3 - I will add "Add current application" that will function the same way ass "Add current dir" but it will grab currently active application behind the cursor and add it to you FM3 menu list as executable. Then you will be able to build your menu of allways running programs within minutes.
Habemus majkam!
I inserted into _TestParams:Your tray problem is related to _TestParam option SHOWTRYICON which is set to 0 in your case. Set it to 1.
SHOWTRAYICON := 1
SHOWTRYICON := 1
But both don't work.
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My display bug:
In Main-Menu the menu-entry text looks like "W - Sysinternals" and the text overlaps with the arrow (submenu).
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Very nice improvement-plans!
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I want to use FavMenu on my USB drive. So do you also plan to "implement" a version of autohotkey (like ac'tivAid-portable - http://www.heise.de/ct/activaid/). Maybe you let define a path to autohotkey?
- majkinetor !
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Sorry, i informed you badly, and i forgot to put TestParams in latest distribution
Here it is
FileName: FM3\_TestParams
For instance to set portable icons, create Icon folder in favmenu and use icons from there. You will have to change path to delete everything before Icon folder. To use AHK executable within FM3 set its path relative to the favmenu folder. You can execute FM by starting AHK if you rename Favmenu.ahk to Autohotkey.ini and put it in ahk folder.. there are number of things you can do, depending on what you want.
Here it is
FileName: FM3\_TestParams
Code: Select all
SHOWAHKMENU := 0
SHOWTOOLTIP := 1
TRAYICON := 1
TCHOOK := 1
MMENU_PARAMS := "s32 o15" ;icon size = 32, text offset = 15
MMENU_PARAMS_CONTEXT := "s16 o15"
MMENU_COLOR := 0xFFFFFF ;white
ICON_EDITOR := "res\add_128_hot.ico"
ICON_TCF1 := "res\blank.ico"
ICON_TCF2 := "res\blank.ico"
Its documented like I said. Add icon or extra spaces for nowMy display bug:
Ahk and FM3 are both portable. It just need to be set correctly. YOu can use relative paths, Environment Varialbes (and Pseudovars) to achieve that.So do you also plan to "implement" a version of autohotkey
For instance to set portable icons, create Icon folder in favmenu and use icons from there. You will have to change path to delete everything before Icon folder. To use AHK executable within FM3 set its path relative to the favmenu folder. You can execute FM by starting AHK if you rename Favmenu.ahk to Autohotkey.ini and put it in ahk folder.. there are number of things you can do, depending on what you want.
Habemus majkam!
majkinetor !
thanks for this great tool!
In Favmenu 3 a5.1 one can use icons. Now i don't want no icons because they use a lot of space, so i set "ShowEditor" to 0. When i call the menu inside TC, it looks all good. When i call it outside TC, the 2 TCFolders use space, as if they would have an icon, but they don't have one.
Can this be changed?
If you need, i'll post a screenshot
--- edit ---
Also, in earlier versions it was possible to set the menu position to the cursor position (and fixed and mouse position), now with changing the MenuPos parameter i've only managed it to show at either fixed or mouse position, but not at cursor position. Is this a bug, or did i do something wrong?
Additionally with fixed position (MenuPos=2), the position is different if called inside or outside TC
thanks for this great tool!
In Favmenu 3 a5.1 one can use icons. Now i don't want no icons because they use a lot of space, so i set "ShowEditor" to 0. When i call the menu inside TC, it looks all good. When i call it outside TC, the 2 TCFolders use space, as if they would have an icon, but they don't have one.
Can this be changed?
If you need, i'll post a screenshot
--- edit ---
Also, in earlier versions it was possible to set the menu position to the cursor position (and fixed and mouse position), now with changing the MenuPos parameter i've only managed it to show at either fixed or mouse position, but not at cursor position. Is this a bug, or did i do something wrong?
Additionally with fixed position (MenuPos=2), the position is different if called inside or outside TC
- majkinetor !
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The menu position appears to be a bug, but I am working on new menu positioning that will align menu to the dialog so, this will be fixed soon.
About your icon problem, do this:
1. Turn on "SHow Editor". It has nothing to do with this
2. go to _TestParams and coment all ICON_ variables. First two items, tc dirs, have blank icons, and you didn't see them.
About your icon problem, do this:
1. Turn on "SHow Editor". It has nothing to do with this
2. go to _TestParams and coment all ICON_ variables. First two items, tc dirs, have blank icons, and you didn't see them.
Habemus majkam!
- majkinetor !
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I am aware of that and I can't fix it now, cuz MMenu must be changed.
The good thing is that you are acctually testing 2 things: MMenu and Favmenu. MMenu is my Menu addon for AHK supporting icons and other kewl things and it is not part of the Favmenu itself - Favmenu is using it isntead AHK Menu command. In the bugs section is noted where is the bug located. Setting correct position of dynamic menu items is not very easy with current MMenu, so I will have to change it to account this. It can be fixed now, but I am looking at far distance when FavMenu plugins will be present and there will be more dynamical menu items then 4 FM currently have (TCF1/2, ACD, Editor). For the start just set Show Editor as it makes no sense to use FM without its Editor - well, you can choose not to use icons and then all editors are the same, but I will add some new options to favmenu, like text color, TC view, TC splitter position etc so better get used to Editor, as those options will not be possible to set in 3th party editors.
The good thing is that you are acctually testing 2 things: MMenu and Favmenu. MMenu is my Menu addon for AHK supporting icons and other kewl things and it is not part of the Favmenu itself - Favmenu is using it isntead AHK Menu command. In the bugs section is noted where is the bug located. Setting correct position of dynamic menu items is not very easy with current MMenu, so I will have to change it to account this. It can be fixed now, but I am looking at far distance when FavMenu plugins will be present and there will be more dynamical menu items then 4 FM currently have (TCF1/2, ACD, Editor). For the start just set Show Editor as it makes no sense to use FM without its Editor - well, you can choose not to use icons and then all editors are the same, but I will add some new options to favmenu, like text color, TC view, TC splitter position etc so better get used to Editor, as those options will not be possible to set in 3th party editors.
Habemus majkam!
- majkinetor !
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I did a new icon dialog for Favmenu and generaly.
You can see/try it here. It will soon be added in Editor and Properties FM3 dialog. Icon dialog supports seting initial icon which will be set to executable path in FM3, when you add executables to the menu .
You can see/try it here. It will soon be added in Editor and Properties FM3 dialog. Icon dialog supports seting initial icon which will be set to executable path in FM3, when you add executables to the menu .
Habemus majkam!
- majkinetor !
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2TealC
You can set icon size for the menu in _TestParams. Set to 24 or 16 and find nice icons.
Take a look at 16x16 icon size screenshot
Or even better screenshot, icon size 24
You can set icon size for the menu in _TestParams. Set to 24 or 16 and find nice icons.
Take a look at 16x16 icon size screenshot
Or even better screenshot, icon size 24
Habemus majkam!